Thursday, March 26, 2009

Mood Design



I know, it's been a while and we're sorry for that. The project keeps on going, altough slowly. That's a ligth, mood and color concept with our main character doing what he does best!

We would like to thank everybody who visit and support us. Each email we receive is like a stroke of fresh air and entusiasm. Thanks a lot!

Friday, December 26, 2008

Blender PRO' 2008

Hi!

Long time no see (again)!

Well, this year passed quickly. Many things going on for every one, every where. Many of this things influenced our time (like studies and work) and the Short progressed slowly on the second part of 2008. Due to this lapse in time some decisions on the execution of the design where made, good ones actually. I really hope that in this holiday we will progress faster with most of the artists working at the same time (and posting more often here!).

Despite that some nice things happen and one of then was the Blender PRO 2008. "Blender PRO" is a Brazilian conference of Blender artists and developers, showing their works using our beloved 3d program. And guess who was there?! :)



Daniel and me (Filipe) where there showing our work with Blender. I showed how I teach CG 3d using Blender (the methodology and results) and Daniel made a nice presentation of the Paper Orange Project - The Detail Library. Daniel showed some progress that we didn't posted yet here and talked about the reasons and differences of the project on its inspirations (see the link on the right "About - The Project" for details).

The reaction of the people who were there was great! They where impressed by the quality showed so far by Daniel and asked some technical and non-technical questions.

I would like to thank the organizers of Blender PRO 08 and all its participants: Thank you!


Have a good End and New year! =)

Wednesday, October 15, 2008

Help us to win the AniBoomAwards!!!

Long time no see!

Well, we have been busy. But by now we'd like to ask for your help:
We are competing in the AniBoom Awards 2008. This is a comunity voting competition. You can help us win by just seeing the animations to the end, rating them and passing it foward.

To know how to help us even more please visit: LINK




Watch more cool animation and creative cartoons at aniBoom



Watch more cool animation and creative cartoons at aniBoom

Part of the prize will be given to the creators of the winner animation, but most will be used in this project, in order to keep it alive!

Thanks in advance. =)

Thursday, September 11, 2008

Concepting

We had a lot of trouble concepting our little town for it has to be like an old pirate town. So we chose to put in some ancient buildings, thus creating a mood for San Corisco. Of course, the buildings, once beautiful and majestic, end up being just another place on which to poster some advertisement. Swallowed by publicitary sheets, San Corisco becomes a war zone for the visual pictures, each one fighting for some portion of the valuable space. Since advertisement is the key for success in business, shopkeepers, magicians, businessmen, showmen and the like spare no effort in making themselves known in the streets. In this scene, we tried to make our city a kind of stage for all this struggle to the top of the business pyramid.




There are some beautiful trees, used as a substract for the unmerciful publicitary advertisement. Those trees were probably placed once in a nicer context; however all the visual pollution kinda killed all the bucolic aspects of the town.









Now here is a train depot: the chaotic intertwined lines are meant to give the idea of a unplanned town, as if the building had been improvised.












Here is a concept of one of the houses, always trying to recall early XXth century buildings.











That’s one of the first concepts of a once beautiful square, in the middle of the town. Probably it should have some more trees, but it can be easily seen like this.



Thursday, September 4, 2008

Posters, posters and posters.

First, some words about the basic purpose of a poster. Since its creation it is used to transmit any news, to decorate or simply to be nailed where can not.

Second, some words about the role of posters in the movie. Suppose the three basic functions of a poster: inform, decorate and occupy space. In the city of San Corisco the functions of informing and decorate became obscured by the enormous number of posters. And it is this huge amount of posters that I do.

Miles of posters will be developed for implementation in the short and all follow some basic rules for not to get lost in the midst of them:

-We must remember that the posters are of the century XIX and must have a design of that era; -To maintain some organization will be divided into three groups: first, second and third plan, according to the evidence that will in the movie;
-Each group will divide into subgroups of subjects.

Using as an example the theme News, responsible for exposing things, then, would be considered news, I show a poster for the launch of the Ketchup:


As you can see, there is the application of an old design, the logo of the subgroup News, the logo of the manufacturer and the traditional realistic picture that was much used on posters of the that time, besides an good layout (in colors and nostalgic typography) to create a agreeable poster.


In addition to exploring issues such as News, posters will be developed for manufacturers of absurd things, old films and other more that I will leave to say later.

I hope I have managed to pass for you as a bit of the posters have weight on the short and on our organization for their development. Any questions or something to add, I will be happy to answer your comments.

If you have found any misspellings please let me know ;)

Monday, August 11, 2008

Gadanthara RIG

This is the RIG of our main character: Gadanthara.

As you can see in the video below, he's naked so far, but in the short we will make use of simulations in his clothes (thanks to the Dev who made Cloth Sim!). As these simulations will be made after the Animators finish the Shots, they will work with him naked. Well, not completely naked since he is wearing these cute boots. :)


Gadanthara RIG from detail library on Vimeo.

Link to Hi Def OGG (redirected to Media Fire): http://www.mediafire.com/?gzmcez9zwn2

I hope I have managed to show something of the RIG for you. Feel free to ask anything about the rig on the comments.
Thanks! And see you in my next post! (who knows? about Cloth maybe? or shading... :))

Friday, July 18, 2008

Our first animation tests.

This is our main character, naked!

None of these animation tests are part of our short movie. They were made only to test the RIG of Gadanthara (the main character). Thanks to these tests we were able to find a lot of bugs and correct them. The RIG is quite OK now. We will post more animation tests soon.



Animtion tests - Gadanthara from detail library on Vimeo.