Friday, December 26, 2008
Long time no see (again)!
Well, this year passed quickly. Many things going on for every one, every where. Many of this things influenced our time (like studies and work) and the Short progressed slowly on the second part of 2008. Due to this lapse in time some decisions on the execution of the design where made, good ones actually. I really hope that in this holiday we will progress faster with most of the artists working at the same time (and posting more often here!).
Despite that some nice things happen and one of then was the Blender PRO 2008. "Blender PRO" is a Brazilian conference of Blender artists and developers, showing their works using our beloved 3d program. And guess who was there?! :)
Daniel and me (Filipe) where there showing our work with Blender. I showed how I teach CG 3d using Blender (the methodology and results) and Daniel made a nice presentation of the Paper Orange Project - The Detail Library. Daniel showed some progress that we didn't posted yet here and talked about the reasons and differences of the project on its inspirations (see the link on the right "About - The Project" for details).
The reaction of the people who were there was great! They where impressed by the quality showed so far by Daniel and asked some technical and non-technical questions.
I would like to thank the organizers of Blender PRO 08 and all its participants: Thank you!
Have a good End and New year! =)
Wednesday, October 15, 2008
Well, we have been busy. But by now we'd like to ask for your help:
We are competing in the AniBoom Awards 2008. This is a comunity voting competition. You can help us win by just seeing the animations to the end, rating them and passing it foward.
To know how to help us even more please visit: LINK
Watch more cool animation and creative cartoons at aniBoom
Watch more cool animation and creative cartoons at aniBoom
Part of the prize will be given to the creators of the winner animation, but most will be used in this project, in order to keep it alive!
Thanks in advance. =)
Thursday, September 11, 2008
We had a lot of trouble concepting our little town for it has to be like an old pirate town. So we chose to put in some ancient buildings, thus creating a mood for San Corisco. Of course, the buildings, once beautiful and majestic, end up being just another place on which to poster some advertisement. Swallowed by publicitary sheets, San Corisco becomes a war zone for the visual pictures, each one fighting for some portion of the valuable space. Since advertisement is the key for success in business, shopkeepers, magicians, businessmen, showmen and the like spare no effort in making themselves known in the streets. In this scene, we tried to make our city a kind of stage for all this struggle to the top of the business pyramid.
There are some beautiful trees, used as a substract for the unmerciful publicitary advertisement. Those trees were probably placed once in a nicer context; however all the visual pollution kinda killed all the bucolic aspects of the town.
Now here is a train depot: the chaotic intertwined lines are meant to give the idea of a unplanned town, as if the building had been improvised.
Here is a concept of one of the houses, always trying to recall early XXth century buildings.
That’s one of the first concepts of a once beautiful square, in the middle of the town. Probably it should have some more trees, but it can be easily seen like this.
Thursday, September 4, 2008
-Each group will divide into subgroups of subjects.
I hope I have managed to pass for you as a bit of the posters have weight on the short and on our organization for their development. Any questions or something to add, I will be happy to answer your comments.
Monday, August 11, 2008
As you can see in the video below, he's naked so far, but in the short we will make use of simulations in his clothes (thanks to the Dev who made Cloth Sim!). As these simulations will be made after the Animators finish the Shots, they will work with him naked. Well, not completely naked since he is wearing these cute boots. :)
Gadanthara RIG from detail library on Vimeo.
Link to Hi Def OGG (redirected to Media Fire): http://www.mediafire.com/?gzmcez9zwn2
I hope I have managed to show something of the RIG for you. Feel free to ask anything about the rig on the comments.
Thanks! And see you in my next post! (who knows? about Cloth maybe? or shading... :))
Friday, July 18, 2008
None of these animation tests are part of our short movie. They were made only to test the RIG of Gadanthara (the main character). Thanks to these tests we were able to find a lot of bugs and correct them. The RIG is quite OK now. We will post more animation tests soon.
Animtion tests - Gadanthara from detail library on Vimeo.
Monday, July 7, 2008
One of the first ones, that's not even a raincoat! And his wearing this weird paints...
our fist chubby try out
The stretch line, trying out lots of different silhouettes in order to avoid missing something for not experimenting.
And here he is:
Sunday, June 8, 2008
In case you had not yet seen: Our Video page in Vimeo is updated with more animations made by some of the team members of The Detail Library Committee (as Daniel kindly calls us). Not all were made using Open-Source software because some were made a few years ago (when not yet had "migrated"), but most of them were (read the descriptions for more details on this).
Now to the project itself:
Sorry for the abstinence of posts... Most of the team are busy with work and study. But we are working hard here to get the base things for the beginning of animation. One of then is the Main Character RIG, and its almost finished! :D
You can expect a awesome video in "Nathan ("peach") style" from me when the animators say "OK" to the Rig. :)
I would also like to congratulate the personnel of the project Peach for the awesome work. Congratulations guys!
Thursday, May 1, 2008
He will divide it in Three parts, the first one is out and our Art Director "Eduardo Damasceno" is the chosen one. :)
Update: All the tree interviews are now published.
Link to the interviews (Portuguese only): Part 1 , Part 2 , Part 3
Many thanks to Dalai for the interest in our project!
Tuesday, April 15, 2008
Wednesday, April 9, 2008
Sunday, April 6, 2008
Welcome aboard Victor! :)
PS: You can find a link to his site in the "Team" menu.
Monday, March 31, 2008
Sunday, February 17, 2008
Made using development versions of Blender (Revision 13xxx, I think). Making use of things like: Mesh Deform Modifier and AAO and new Constraints. GIMP for texture manipulation.
This one is the last paper test, since we are aiming for a different design for the whole movie (in the original idea everything would be done as if it were made of paper). But make no mistake: we still have allot of paper on the movie and this "Paper" is crucial for the history of the short.
But design decisions, character concepts and other things are parts of the next posting...
Paper test from detail library on Vimeo.
Sunday, February 3, 2008
Things that are (or mostly) done:
- The script is finally done. We are still open to making some adjustments, mainly because of the design that the film will take.
- The "Production Roadmap" is basically ready. We must make some adjustments mainly because of how (and when) the Contributors will Contribute.
- The research on the techniques and tools that we need to use / learn is mostly done.
Now for the actual begin of the "heavy" production we need to finish de Animatic (hopefully this month will be done) and much more Concepts. Also a Meeting with all the Team and Contributors will be realized in the middle (or end, if late) of this month.
At least a nice sketch of the city made by Sergio Saleiro: