Short Shading / texture / Rig Test made some time ago (about one month). Things like render time and memory consumption was tested to. Several things are not so good: Like the "Edges" of the paper folds. But this shows how the paper can be in the short.
Made using development versions of Blender (Revision 13xxx, I think). Making use of things like: Mesh Deform Modifier and AAO and new Constraints. GIMP for texture manipulation.
This one is the last paper test, since we are aiming for a different design for the whole movie (in the original idea everything would be done as if it were made of paper). But make no mistake: we still have allot of paper on the movie and this "Paper" is crucial for the history of the short.
But design decisions, character concepts and other things are parts of the next posting...
Paper test from detail library on Vimeo.